It's 1959. Playboy industrialist Andrew Monday has constructed a monument to his own ego: Punchbowl, Pennsylvania, a technology-driven City of the Future to which the world will look for guidance. Unfortunately, Punchbowl (motto: "Drink your fill of the Future") is built atop the same stretch of land where Stubbs was buried all those years ago. When he crawls out of his grave during Punchbowl's opening day celebration, Stubbs doesn't know who killed him or why he's returned. All he knows is that this strange city of towering buildings, bright lights, and incredible machines wasn't here before...and that eating somebody's brains would make him feel better.
Players take on the role of Stubbs as he lurches his way through several environments in and around the gleaming city of the future, feeding on the brains of the populace and anyone else who stands in his way. In death, Stubbs has finally achieved the success and power he never had in life – and he sees no reason to stop until all of Punchbowl is his. Of course, Andrew Monday has other ideas. The tension mounts until the city explodes in a full-scale human vs. zombie war.
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