Valve provides a little more insight into what is undoubtedly, at least in my mind, one of the best games of ’08. It continues from the first post on art direction, and this time Valve delves into how they played with the light and visual effects to really give the game the atmosphere that is very tangible when playing. Of course, Valve mentiones their valued playtesters, too. Seems like if it weren’t for them, Valve would be shipping dud after dud. So, to playtesters.
Source: Left 4 Dead Blog
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