Dead Island Has Been Shipped, Day 1 Issues Addressed

Share |

We didn't find an official announcement of the Dead Island release but it was released yesterday. That said, there have been some initial hiccups. The version of the game released on Steam yesterday was the wrong version and there are apparently plenty of bugs. These issues have now been addressed with a patch and the correct version on Steam.

"We are deeply sorry for the inconvenience caused to fans who wanted to spend their day crushing some zombie skulls. Thank you very much for your continued patience and support and we are completely committed to ensuring that you have an excellent time with our game.

  • First, the correct version of the title is now available on Steam and fans are able to download it now.
  • Second, the day 1 patch notes in their entirety are below. Please note that this update may cause incompatibilities between the incorrect version of Dead Island that was released and the fixed version and cause a wipe on some saved data. However, we have a solution to help regain some quest progress: When the game opens, select New Game -> Select the same character as you were using before, and then there will be an option for "Chapter Select" which will allow the player to jump to the last chapter they were playing in.
  • Third, Deep Silver plans to announce a “make up” to North American fans who were affected by the day 1 PC issues, stay tuned in coming days for those details as internal discussions are ongoing on our end.
  • Fourth, the Bloodbath DLC is still on schedule as planned – fans who preordered the title will still receive the Bloodbath DLC when it launches (date will be announced shortly!) as stated previously.
  • Fifth, we are aware of The Ripper activation bug which will not load as a result of the version update and this will be fixed in the next game patch, coming soon."

Patch Notes:

Multiplayer and Matchmaking improvements

  • Maps are now correctly synchronized when player joins during map loading
  • Games now filter correctly in lobby
  • After joining a coop game enemies now spawn correctly

User guidance improved. (Quest guidance, UI, shop)

Additional interface polishing

  • Map tracking now works correctly after loading checkpoints
  • Health and stamina bars of enemies now display correctly in coop.
  • Locations of invisible NPCs are no longer shown
  • More than one player can now use the same ladder simultaneously
  • Focus on items in shops is not changing after operation (sell, buy)
  • Additional Interface polishing
  • Fixed displaying gather rings near some door

Player death behavior improved

  • Respawn position now saved when playing in cooperative mode
  • If player dies whilst inside vehicle, menu will now be hidden

Save game mechanics extended

  • Added distinction between quest checkpoints and other saves

Minor animation fixes
• AI animation now displays correctly after fast travel or travel through portals

AI improvements

  • Improved enemy awareness (zombies)
  • Enemies reaction to fire adapted
  • Enemies are now able to successfully reach player on some arenas
  • Shooting enemies no longer spawn infinitely

Balancing changes in difficulty, majorly for second playthrough

  • Item level will be calculated correctly when playing in second playthrough
  • Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
  • Health regeneration is now disabled during grab.
  • More HP for all escorted NPCs
  • Removed all instances of Butcher during escorts
  • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree

Pause Option added

  • Added information about players requesting pause (Coop)

Looting rules improved

  • Thrown items now cannot be picked up by another player for 5 minutes.
  • Items from just-opened containers cannot be picked up by another player for 5 seconds.

Minor graphical glitches fixed.

  • Rectified occasional graphical glitch with NPC's hands bend
  • Animations now display correctly when trading
  • Stomper animation now displays correctly when same target is hit by another player

Sound bugs fixed

  • Volume of pickup's engine has been increased

Quest bugs removed

  • All side quests in Laboratory can now be successfully completed
  • Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest
 

Comments are closed.