Far Cry 2 v1.01 Patch

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The first patch for "Far Cry 2" has been released bringing the recently released first-person shooter/role-playing game to version 1.01.

The 42.3MB patch can be downloaded from AtomicGamer, FIleFront, FileShack, Gamer’s Hell, GameUpdates (torrent), Strategy Informer, or Worthplaying.

Changelist:

Multiplayer

  • Server’s IP address now displays in lobby, beside the match’s name (for direct IP join to work)
  • Dedicated Server can now be launched in command line.
  • Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
  • Fixed a bug causing random crashes when joining a game.
  • Ranked matches in progress will no longer display in the match list.
  • Fixed players with same name by using identifiers instead of names.
  • Fixed crash when creating a LAN game without a network cable.
  • The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.
  • When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
  • Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
  • Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.
  • Vehicles will now always respawn even if they are never used.
  • Fixed users not being able to see a match if the host switched match mode after a rank.
  • Fixed a glitch that could make a player invisible to another.
  • Fixed incorrect check for negative values when adjusting diamond count.
  • Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
  • Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
  • Fixed Field Manuals not unlocking after game mode change.

Singleplayer

  • Fixed health not changing with the difficulty level.
  • Keyboard controls remapping in single mode now carry into multiplayer mode.
  • A buddy will no longer get stuck when healing him while player is receiving damage.
  • Stats of favourite weapon are now properly reset between loaded save games.
  • The mortar will no longer move the player through wall.
  • Mission objectives markers are now show properly after loading a save game.

General

  • Fixed glider key remapping.
  • Game will now minimize in order to show the website when clicking on ubi.com.
  • Dolby 5.1 is now supported for most sound cards.
  • Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
  • Added CPU Intensive benchmark test run.
  • Fixed Jackal Tapes and Partner Tapes pages.

Map editor

  • Fixed crash in editor when deleting many objects in very rapid succession.
  • Fixed crash in editor during parsing of the map headers.
 

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