Paradox Interactive today released a new developer diary video with Björn Johannsen, which discusses crime and punishment in the MMORPG set in colonial Salem, Massachusetts.
“Salem is already known for its Permadeath mechanic where in-game characters that succumb to the harsh wilderness environment, or are mortally wounded by other players will die permanently. The crime and punishment system involves the creation of a scent of evil when players commit crimes against others in game. This enables players seeking retribution or revenge to take matters into their own hands to exact justice.”
Comments are closed.