Classic Doom

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Doom 3 is a great update for the original game - it embodies the new way of game design thinking: that games can be cinematic and emotion-invoking experiences. This is a good thing. In fact, the games industry probably needs something like Doom 3 to prove this methodology works, and I really enjoyed playing Doom 3 - it was immersive and brilliantly scary. The graphics were superb and were used to tremendous effect - both for storytelling and underwear-browning. However, there are always those of us with fond memories of 1993 and the original Doom game, and just going around... well kicking ass. When Doom 3 was released, I decided to try my hand at mapping. I had no idea where to start so I figured I do something relatively easy by today's standards - the angular corridors of The Ultimate Doom's E1M1. So I did, and I enjoyed it. I finished the first version of it, and saw with the knowledge I had developed in the process of making it, that it was pretty bad. So I remade it. Scrapped that and remade it again. I developed this version and as I developed it, I changed things about the game and turned it into the basis for a mod. The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom. Not sure where we will go from there.

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