Taking place in the future, mankind has mastered a scavenged alien technology that allows them to travel great distances along flat highways in space called Hyperchannels. In a far off sector of the galaxy is a vast network of ancient Hyperchannels that bridge whole star systems. These systems contain valuable resources and puzzling mysteries regarding the race that built the Hyperchannel network. Large corporate conglomerates quickly moved into this sector and rapidly colonized the areas with key resources. Several decades later, the prospering corporations collapsed abruptly, leaving the sector in chaos. This is where the game begins.
Three Factions emerge from the chaos, each vying for dominance in the sector. The Drake Republic seeks to establish a democratic order and give control entirely to the citizens. The Intercorporation Military Force (IMF) maintains their original role from the corporation era as security enforcement, but in the wake of chaos, they seek to establish marshal law first. The last of the major factions are The Syndicate, largely composed of underground organizations that promoted piracy and controlled the sector's black market. The Syndicate's ultimate intentions are unclear and seem to only crave power and control. The player takes on the role as a mercenary and chooses one of the factions to work for throughout the course of the faction war.
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